How to Make a Monster
How to Make a Monster
R | 14 October 2001 (USA)
How to Make a Monster Trailers

Video game developer Clayton Software enlists the talents of a misfit group of programmers to develop the scariest computer combat game: EVILUTION. With four weeks to bring the game to market and a million-dollar bonus on the line, they utilize a telemetry suit to render a 3-D version of the onscreen player. But when a power surge gives the hard drive a mind of its own, the suit comes to life to play the game for real and the programming team find themselves in the middle of a chilling virtual nightmare beyond their wildest imagination.

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Reviews
Clevercell

Very disappointing...

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VividSimon

Simply Perfect

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Stellead

Don't listen to the Hype. It's awful

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Philippa

All of these films share one commonality, that being a kind of emotional center that humanizes a cast of monsters.

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Son_of_Mansfield

Steven Culp portrays on of those money loving executives that would think Swimming with Sharks is a masterpiece of how to make it in the world. His opinion, that you have to knock other people out of the way to make it to the top and that making it to the top is the only reason to live, is also the thought of the movie. Since I disagree on both counts, the movie is not worth my time. Culp is good as the shark among guppies, but the high points end there. Clea DuVall and Jason Marsden are wasted in wussy roles while Tyler Mane is very tall and muscular. If you like girls with ungodly large breasts who aren't very attractive, Julie Strain obliges. To make matters worse, the f/x are laughable and the gore is blah. This is really only of interest to lovers of bad movies or people with warped world views.

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mr_facehead

that was unbelievable!i was shocked at how bad this film wasi wish i could burn it, and everything that has anything to do with it.i laughed once, when that guy beat up the monster thing, and that wasn't supposed to be funny.if you have just bought this film, and haven't watched it yet... ... ha ha you are unlucky to stumble across this, i will give you some advice, don't even bother watching this film.if anyone says this is good, please, don't believe them, because they may be trying to trick you, or they may have fell asleep half way through.the kind of film you would even be annoyed if you bought it for 50p.

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mentalcritic

...because it becomes obvious in a big hurry that they have never used a computer in their life. The cast assembled to play the programmers is funny enough, but what really gets this viewer laughing is how much arguing goes on about various aspects of the game they are programming. Or the deadline set by the money men. A team of three programmers will not be able to code a complete game, especially not one with all the advanced routines talked about, in a mere four weeks. If you have any doubts about this, check out the list of people responsible for putting together Doom, at the time of release considered the most advanced video game ever made. It took a lot longer than four weeks for that dozen-plus crew.By far the most amusing part of the film is the scene with Julie Strain in a so-called motion capture suit. Anyone who has seen the spandex monstrosity that Andy Serkis wore during photography for The Two Towers will recognise this scene as utterly ridiculous. That Strain (the one depicted in the film) would not see this for the idiotic hustle that it is defies credibility. I find it difficult to believe that the other actors didn't read this script and absolutely balk at it.There is also a reason that most films do not depict things involving a computer without fictionalising it. If one watches what the user does for any length of time, it becomes boring in a big hurry. The problem here is that none of the sequences filmed in order to compensate for this have been thought through. When Clea DuVall is sitting before a computer with VR goggles, trying to fight the game's monster, the number of times she takes them off and puts them back on again is ridiculous. Given that there is no connection between any of the computers and the ridiculous flesh-machine construct, exactly how this solution is meant to work defies belief. You can claim infra-red wireless networking until you are blue in the face. It wasn't in common usage even in 2001, and as anyone who has tried to use it can tell you, calling Wi-Fi networking unreliable is like calling Ed Wood slightly incompetent.Given that the cast includes such B-level stars as Clea Duvall and Tyler Mane, I think the fault for the stupidity of this piece lies entirely with the screenwriters. The cardinal sin anyone can commit when writing a story that involves computers as a central basis for the plot is to overestimate the capabilities of the modern CPU. Giving the computer the ability to learn tactical points would require more storage space, and processing power, than even the most modern supercomputers are able to muster. Every single observation from experience would have to be stored as a programming note, and most home CPUs would turn into a steaming pool of goo trying to look them up.Not to mention that it seems a modern malady that programmers mistake "more enjoyable" for meaning "more difficult". There gets to be a point where you can only do the same thing in a game so many times over before you want to rip the disc out and hit it with a hammer. The modern law, as I put it to game programmers, is that if you have a choice between making a shorter game or making one that feels impossible to win, make the shorter game. The scenes at the beginning with the children telling us how much this game sucks could really apply to any video game made in the past ten years, with few spectacular exceptions (Resident Evil comes to mind).I gave How To Make A Monster a one out of ten. The reasons for this are numerous. It is poorly-researched, poorly-written, and poorly made. Mystery Science Theatre 3000 would have a field day with this turkey. When the highlight of a film is Julie Strain jumping up and down, well, I don't think I need to say more.

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Claudio Carvalho

Four web designers and a trainee are gathered in a computer company for a challenge: if they succeed in developing a scary game within a month, they will earn a bonus of US$ 1,000,000.00. The group does not have sense of teamwork and all of them are moved by greed only, generating an uncontrolled monster and being destroyed in the end. The trainee learns how to become a monster worst than the existing one, wins the prize and becomes a businesswoman. I believe the intention of the writer of this story was to create a metaphor of the real business life. The title `How to Make a Monster' has a double sense with the creature and the trainee. There are many messages between lines in some dialogs and situations. Unfortunately, although having reasonable special effects in the movie, the screenplay is very silly and is only recommended for killing time. My vote is five.Title (Brazil): `A Criação de um Monstro' (`The Creation of a Monster')

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