Nerve
Nerve
PG-13 | 27 July 2016 (USA)
Nerve Trailers

Industrious high school senior Vee Delmonico has had it with living life on the sidelines. When pressured by friends to join the popular online game Nerve, Vee decides to sign up for just one dare in what seems like harmless fun. But as she finds herself caught up in the thrill of the adrenaline-fueled competition partnered with a mysterious stranger, the game begins to take a sinister turn with increasingly dangerous acts, leading her into a high stakes finale that will determine her entire future.

Reviews
VeteranLight

I don't have all the words right now but this film is a work of art.

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Cleveronix

A different way of telling a story

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Afouotos

Although it has its amusing moments, in eneral the plot does not convince.

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Arianna Moses

Let me be very fair here, this is not the best movie in my opinion. But, this movie is fun, it has purpose and is very enjoyable to watch.

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adonis98-743-186503

A high school senior finds herself immersed in an online game of truth or dare, where her every move starts to become manipulated by an anonymous community of "watchers." Nerve wastes both Emma Roberts and Dave Franco in a forgettable and quite stupid crime, adventure flick that is quite too stupid and also tries to be quite to smart to be taken serious. If you like any of the 2 actors you're going to be very disappointed with their characters and roles for sure but also with the movie it self as a whole. Don't watch it it's not really worth it. (F)

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erickabantolopez

Nerve is the typical story of one who overcomes his fears by taking unexpected risks, but also the nth cinematographic representation of the Cavafy Ithaka, in which the journey (the situations the protagonist experiences) is more important than obtaining what he initially wanted: Venus, the shy young photographer of this story, begins by entering a virtual game of real challenges in order to overcome her fears and silence her friend, but ends up trapped between her own ambitions and the constant pressure from other players to get to through dangerous challenges, more money, popularity and fun. Almost at the end, a fortuitous revelation and the subsequent violation of a rule of the game will put her life at risk and lead her to design strategies to save herself.In the background, Nerve shows the ability of the Internet to house social structures that, as Hannah Arendt said of Nazism, end up functioning by themselves without control, eroding freedom and trivializing evil. But it also shows, with bluntness, two great certainties of the human condition: that in social life, we all participate by action or omission; and that in the face of the unjustified presence of death, we always seek consolation and security in our moral values.

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simranaujla

The best bit of the movie is the middle - the part where they're actually playing the game. It all goes horribly cringe as soon as Vee goes up to the policeman. The soundtrack is the best thing about this movie; it's feel good free music that fits so perfectly to the vibe of the movie.

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James

A Jeanne Ryan novel is made into a film here by Directors Henry Joost and Ariel Schulman. All is oriented towards the young, whose actual or potential world the piece invokes, but - first dilemma - also in some way encourages.However, dare games have been played - with all the attendant possible consequences - forever, so what is new about their being brought online is the facelessness, the attendant removal of face-to-face accountability, the possibility of transfers of real money from a huge range of sources becoming involved, and of course the very large numbers of potential participants.However, an element of self-regulation exists here, given that most watchers can only stump up 100 dollars or so, ensuring that the level of seriousness of the dares they propose remains lowish and hence fun-ish (obviously few if any would take a serious risk for such a sum, choosing instead to back out).Furthermore, in the concrete example portrayed here, the dares at the first level bring a cute-if/because-shy Vee (for Venus!) played by Emma Roberts into contact with Ian (Dave Franco), and there's a chemistry there that the darers may egg on, but certainly do not create or fully rule.Hence, at this level, though certainly worthy of the odd "tut, tut" (especially from older viewers), the game has its more-endearing side, and is presented in a slick, lightish, fun and at times funny way. All is of course fast-paced, has a hint of darkness, and enjoys somewhat-edgy though often also spectacular New York settings. However, we are left in no doubt that even co-participants in the realisation of dares (such as tattoo artists) are basically decent folk who keep the whole enterprise within some limits, even if parents of the kids are very effectively excluded almost from the outset.A peak of achievement is perhaps reached as the ongoing dares begin to wreck friendships, and also start to pose genuine risks to life and limb; but the much-anticipated escalation beyond even that falls flat - presumably because the makers recognise that they might be leading a fashion as well as reflecting one, and so hold back. The very ending looks distinctly tame and anti-climactic for that reason, even though it hints at the possibility of whooped-up addicts of such a game being prepared to lose the plot entirely. Of course, were they to do so, they would scarcely be worse than those flocking to Roman arenas several thousand years ago (in the times of Emperor Titus, 8000 animals were killed for public "entertainment" in just two days of Coliseum "Games" - though it is true that Emperors were occasionally disparaged by audiences if cruelty went beyond certain limits).Anyway. a sicker imagination than is on show in "Nerve" would see psychopaths from more-adult circles of weirdos hijack the game, offering really large payments for more-humiliating or sicker dares, but we never get to see this. Ironically also, given the precedent set in "Indecent Proposal" back in 1993 (!), all of those thousands of watchers are too clean-minded to suggest that Vee and Ian engage in a bit of ... you know what ... online for a larger sum of money. Given that this is not an especially risky dare, but an extremely obvious one that would indicate a desire to assume greater levels of control from "the dark side" among watchers, it is clear that this film ultimately lacks the courage of its convictions.This also means a inevitable blunting of the message also worked on in films like "The Circle" - that we are creating a kind of new species called Homo smartphonus (a term that has already been coined online, BTW) whose interconnected society and civilisation has all kinds of potential dangers and weirdnesses that are unpredicted as yet, least of all by its primary participants. Ironically, it is those on the sidelines of it, we dinosaurs, who can see the big picture better - and the film we would make would be stronger and darker than "Nerve".Still the film has its charms, though most of these are on display best in its first half.

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