GTFO: Get The F% Out
GTFO: Get The F% Out
| 14 March 2015 (USA)
GTFO: Get The F% Out Trailers

Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.

Reviews
Colibel

Terrible acting, screenplay and direction.

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Greenes

Please don't spend money on this.

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Exoticalot

People are voting emotionally.

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Billie Morin

This movie feels like it was made purely to piss off people who want good shows

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felipeluzardo

You need to keep an open mind while watching this documentary. Remember that people are just stating their opinions, and try to value them. I personally did not agree with all of the statements or world views portrayed, but still think it's important to hear them.Unfortunately it is very easy as a guy and especially if you are a gamer to become infuriated by some of the arguments (or the mere sight of Anita Sarkeesian). But if you are able to get past that you might actually discover that there are many valid points being made.I love gaming and video games and I think everyone should be able to enjoy them, man or woman. I would hate to be told I cannot do the thing I love because of my gender. That is why I think people should give this film a chance. Perhaps next time you meet a female gamer in lobby or forum you will think twice before casually making a sexist joke or comment.

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CaptainPrivilege

I found this movie very confusing.At first we're told that the video game industry doesn't cater to women but later we're told that 50% of gamers ARE women. These statements can't both be true and the fact that such a glaring plot hole made it out of the writer's room really took me out of the movie.I also found the central performances lacking. Leigh Alexander appeared to be slurring her words and Anita Sarkeesian's acting (if you can call it that) was worse than Bart Baggett's. If you want see a more realistic depiction of what it's like to be a woman in gaming, I'd recommend the Law & Order SVU episode, "Intimidation Game". They absolutely nailed it.

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Joseph Godfrey

The internet provides the world with unfiltered information, it highlights issues which are both family-friendly & trauma-inducing. People browse the web for an infinite number of possibilities. Users google everything & anything on a whim, although the results are only that 4% of the internet Google maintains for itself and other corporations such as Facebook, Youtube, Amazon, Gawker Media, etc ...The founding principles of our internet was about connecting strangers/individuals separated by vast distances all across the world. It was a commune of free exchange in religion, thought, pictures, news & gossip on a global scale. The problem is that governments such as China began closing doors to that access. Eventually laws within the US were passed that not only forbid a connection with people in certain countries, but allowed arrests of the very people attempting to reconnect with that world.The documentary 'GTFO' which premiered at the South by Southwest film festival - focuses on controlling one specific narrative of the internet; The Video Game Community - by self justifying a larger need for policing the web & shutting down free communication. The documentary denies all rebuttal or balanced observations, it is a purely one-sided opinion piece that blames society (mostly men) for online issues with video games & video game developers.'GTFO' in its 76 minute run-time is a showcase for Director Shannon Sun-Higginson to deliberately misrepresent a field of work through falsified information. She uses the long out-dated & refuted claims from the Jack Thompson (activist) era upon a reactionary audience. The goal being the encouragement of angry and fear towards a subject with no basis in reality. It's the basic tool of fascism. At several points Sun-Higginson will randomly highlight unverified Twitter posts to forge the claim that "women are in danger on the web". She provides subjective evidence about women in gaming based on the limited personal experiences of one small camaraderie; A noted telemarketing scam-artist named Anita Sarkeesian; Apprentice of scammers Bart Baggett, Alex Mandossian & David DeAngelo. Chelsea Van Valkenburg alias Zoe Quinn of the infamous "Zoe Post" & nude modeling websites. The overly self-promotional John Walker Flynt alias trans-gender female Brianna Wu. And a virtual unknown "amateur video gamer/gun enthusiast" going by the alias Jenny Haniver.The pessimistic outlooks of each interview is a haunting dialog; They are affixed on violence & sexualization throughout this bitter telling. They speak on harassment commonly found in multi-player games believing the fact that they are women induces said harassment. It's an ineptitude by pervasive idiotic self-proclaims that ignore the customary "trolling" found in multi-player games. The unorganized absurd lengths that trolls will go to becomes ridiculous in its devotion. The agenda of a troll typically is unleashing one or more cynical or sarcastic remarks on an innocent by-stander in order to frustrate them into outrage. Yet these women persistently entertain & bait these trolls; they document the absurdity and then claim it's the same as violence in the real world.That very negativity is both where the film begins to lose some of its authenticity and possibly appeals to the misandry of absolutist feminism. The documentary spends most its energy accusing the gaming industry of "sexism" based solely on female characters being attractive. It doesn't present much else in the conclusions that Sun-Higginson wastes so much time allowing these women to self-promote & complain about men, that she seems to get lost in how to edit the footage. Her subjects continue repeating stories and promote their own money-making schemes. The alleged "attackers" remain faceless and pushed to the background. There's one brevity of a side note to acknowledge the male gamers/journalists that agree with their opinions, yet again maintains self-promotional agendas. Sun-Higginson divides the audience at SXSW 2015. For many, specifically the experienced gamers, it's an unconvincing portrayal with political leanings. This is not a problem that must be stopped, there is no suggestion towards some proposed next step - just an outcry for web police. We are left confused & drained by the first 20 minutes only to groan at the remaining 46 minutes left to go.The documentary collapses on itself by repeatedly returning to the same narrative of threats and deficiencies in video games. It's an exact 1980's remodeling of fundamentalists that decry board games as devil-worship.It Kickstarter funding of $33,706 comes into question as an after thought. It begins with some professionally crafted title cards, but the quality drops severely as the documentary loses cohesion and the cameras blur & shake between movements like a found-footage reel. The quality of sound is unbalanced most of the time as it levels up & down during one speaker to the next. No, 'GTFO' just isn't a very well-composed documentary - it lacks structure and is too amateurish for a professional like Shannon Sun-Higginson. Remembering the $33,706 in funds, I'd be left to believe it was pocketed.'GTFO' is the type of film that you shouldn't watch because it fails on it's promises, it fixates with blatant lies & bias. It fails to deliver a logical conclusion, because that conclusion is just a demand for federal regulations to prevent an imagined issue. Watch it if you want, but you can find the exact word-for-word dialog in a Twitter search.

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Pepe Frijoles

The sole intent of this movie was to demonize. And it does a relatively good job at that. It paints the attackers (Gamers) as not humans with rational thoughts and feelings. But as nothing but hate mongers, in order to assassinate that identity and to shame any viewer who is a gamer to feel bad. It's a giant mess of rich kids fishing for sympathy from online hordes. It's Britney Spears crying about her jet being silver. instead of platinum. It's almost impossible to feel bad for the victims. They are literally complaining about smack talk in an online game where competitive environments are thriving. You know that guy that said "I got you sucka'" on Call duty. Apparently he was sexually harassing you and you didn't even know it. Online gaming is not your hugbox, stop pretending online gaming is preschool

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