Virtual Cultures in Pandemic Time
Virtual Cultures in Pandemic Time
| 01 January 0001 (USA)
Virtual Cultures in Pandemic Time Trailers

Since March 2020, Draxtor has been following UC Irvine Department of Anthropology researchers Tom Boellstorff, Evan Conaway, Chandra Middleton and Sandy Wenger around Animal Crossing and Second Life to find out how the COVID-19 pandemic is reshaping online interaction. In the film, protagonists from all over the world open up about their anxieties and everyday challenges during the last two years, and share what virtual worlds and social games mean to them in the context of a global health crisis. Many hours of mixed reality interviews, group discussions in Second Life and a comprehensive survey filled out by over 4000 players/residents provide the basis for a sprawling narrative. What emerges through participant observation is a mosaic of impressions, voices and worlds belonging to people from all walks of life, who are actively engaging in community building in the digital realm as they are trying to make sense of a new age dominated by uncertainty and physical isolation.

Reviews
Incannerax

What a waste of my time!!!

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TrueJoshNight

Truly Dreadful Film

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AboveDeepBuggy

Some things I liked some I did not.

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SparkMore

n my opinion it was a great movie with some interesting elements, even though having some plot holes and the ending probably was just too messy and crammed together, but still fun to watch and not your casual movie that is similar to all other ones.

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